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Rope Simulation
Uses Three.js and a physics library called Oimo.js with a package extension I created which is labeled gem.
Peas in a Box
Uses Three.js and a physics library called Oimo.js with a package extension I created which is labeled gem. Spawns a crap ton of sphere that look like peas. ;) Might be a good way to text the limits of your machine.
Sand Simulation
Uses Three.js and a physics library called Oimo.js with a package extension I created which is labeled gem. This is significantly more difficult and very much so incomplete.
Collector
Uses Three.js and a physics library called Oimo.js with a package extension I created which is labeled gem. This is supposed to be a project where you're a vacuum that collects the dust. However I need to work on the Sand simulation project to make this more feasible. :P
2D Sand Physics Simulation
Using mainly just JS and a canvas, created a small sand physics simulation. Theres a range meter at the top which can be used to adjust how much sand is being dropped. Performance drops significantly after a while due to how sand is being drawn.